renderhjs, I tried to embed the video,but ..... Thank you :) MaD, I don't have max 2010. I think that max 2010 use "Polyboost DotLoop"(Autodesk built in PB in max2010). In polyboost dotloop you have to set the value of edges to skip with spinner and then execute the script. With this two scripts you need only to select 2…
Hello, I am working on a personal project and I have the next problem. I baked the normal map on marmoset with the configuration below: So then, I import the low poly mesh into substance painter with the normal map baked on marmoset with this configuration: I apply a material with a blask mask and select the tool Polygon…
This looks like a good start. You've already captured some of the feel that Mirrors Edge has. What is really going to sell it imo is the lighting that you do. Don't be afraid to push your colors because your yellows are looking really dingy now. I think your buildings may be too close together right now, everything looks…
(OT: I love it when the server has a brief seizure and you lose the whole post you wrote -_-) Hey guys. I posted a few months ago about working on a character. Unfortunately the project didn't work out and I'm still struggling with this. I went about trying to unwrap this simple astronaut character in a way that 90% of…
I want to select a loop across vertices with more or less than four edges. I found this script/plugin. It works, but the interface is not practical. This script can not be used with a macro/shortcut. Is there something similar? http://www.scriptspot.com/3ds-max/scripts/angle-loop https://vimeo.com/114909229
Apologies if Im posting in the wrong category Im new to the website! Im attempting to model an imac 27 inch. I cant figure out how to weld these two parts together, on the left is the front and sides of the monitor and the on the right is the curved back part, i seperated it so i could tesselate and use ffd to curve it but…
Hey All, So I've recently watched this video: https://www.youtube.com/watch?v=ciXTyOOnBZQ Explaining smoothing errors while baking hard surface objects. Basically saying that wherever you have a hard edge you must have a uv seam cut. Now I'm having a problem to get this working- I still get seam errors with separate UV…
Asking this question because I see less and less need for baked normal map recently.We can put in 'high poly' details directly on low poly using for example substance painter or ndo, and baked normal maps can have errors too often, needs tweaking etc, so maybe we can avoid baking especially for hardsurface objects. I think…
Small update / extra question: Thanks again for the suggestions. I looked at a few portal VFX tutorials, but most of them are more focused on Niagara particles or gameplay portals. What I’m still struggling with is mainly the material/shader structure itself. Right now, my biggest issue is that the portal still feels too…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…