great hp work. LP version could go around 20-21 easily and that would be arealistic count as well. The hull and chasis r well optimised but attachments and details on the hull could be lower res. Well, anywyas, its univ proj, this maybe just fine if u haven`t got enought time left to go abck and optimise things ;)
Right, in every area that you see any significant waviness in these models it should: A. Be a relatively unimportant area/Never ever be seen in FPV. B. Actually look good from many angles in third person, but this is moot anyway because the game uses separate LOD models. Simply put, you would absolutely never notice this…
Welcome to polycount Scythe, hope you enjoy your stay :) A few things-- Anatomically nothing seems too out of place (glad to see you didn't go the super tits & ass route that most like to) besides that her hands look to be a little small. However I do think kylehorne is right in that the suit itself reads more like it's…
Thank you for reporting this. The work-around would have to be to simply not flip Y and do it manually before importing to the engine. Sorry about the hassle!
I'm working on a project at the moment, I thought I would post my progress here so I could get some feedback as I go. Several hundred years in the future animal rights activists and psychologists successfully manage to convince the government to give great apes equal rights with humans. The government being out of touch…
How to approach the modeling really depends on what the model will be used for and the technical limitations. Two common methods for creating tracks are: Model a continuous band that matches the shape of the tracks and use animated textures to simulate track link movement. Instance an individual track link or track link…
The old pillar tutorial is pretty good, its pretty straight forward when he gets to the sculpting. Most of it is "and then I'm going to do some detail like this" then you watch him futz with it for 20-30sec. There might be more specific tutorials out there, but really I think people who make great cliff faces and rocks in…
Thanks for actual suggestions, rather than "scrap everything get a ref". Using the fact that this is a different world is kind of an excuse, but I want many of the things in this game to seem new. This isn't going to be a game with dragons, elves, dwarves, and standard fantasy fare as we know it. Ever since Tolkien wrote…
Thanks guys! I'm really not quite active on the forums, so feedback is most appreciated! One thing I was considering was getting into mobile games, because I thought it might be useful to be able to do both characters and environments, depending on what the current app development requires. It then hit me, mobile game…
Okay yesterday was a bit slower going since I'm still trying to figure out Maya, but I made the lanterns and the poles they hang from: @SergeyA My method for creating the textures and normals is still pretty all over the place since I'm still trying to find out what works best. I often use Substance Designer which is…