Stylized Roof Tiles It's been a long time since I've made anything stylized and I really missed it ! It comes with customizables parameters like paint color or time damage. 100 % Substance Designer, rendered in Toolbag. Artstation post : https://www.artstation.com/artwork/8lLOdm UV : Normal - AO - Albedo - Height -…
There's some exceptionally high end talent working at the Coalition. Including one of the most skilled hyper realists in the industry as their lead. What you're seeing are just aesthetic choices made to stylize the characters because Gears was always a heavily stylized game. I personally think they look fantastic. Old…
Hey everyone. This is asset I was working on last few days. I wanted to make it in stylized/handpainted style, but in the end I think it's some kind of hybrid between realistic and stylized approach. Modelled in Blender, textured in Substance Painter and rendered in Marmoset. Also brick and tiles are simple materials made…
I don't do much in terms of stylized art but I do watch what some of the rest of you are doing on here. Any feedback a long the way is appreciated. This was my original blockout which I may follow somewhat. I did this a little bit ago: And a tileable roof texture: And kinda what it might look like on a roof type surface…
Im currently a student working on stylized texturing for a class. I am having quite a bit of trouble with it. So if anyone can please point me in a good direction of how to quickly learn this texturing process? Or how what one tackle a project similar to this? Plus, I would also like UV layout advise as well please! Below…
Hello! My name is Cassandra and I am a stylized character designer and vis-dev/concept artist. I am currently putting myself out there for freelance work. I have experience working as a concept artist in the indie gaming industry. Here is the link to my online portfolio as well as a few examples of my work.…
Hello recruiters / polycounters! My name is Jake, and I'm a 3D Environment Artist that specializes in stylized hand-painted textures. I am open for opportunities regarding paid freelance and full-time jobs. Feel free to take a look at my work / portfolio site and shoot me an email or message. Entire Portfolio:…
Hello everyone. I thought I would share my next project with you. I have been wanting to do a stylized piece for quite awhile. So I went looking for an idea and found this concept by Irene Suh. I started working on high poly furniture. I know there isn't a lot to comment on, but I thought I would get stated on sharing my…
Looking for a Concept Artist with experience in stylized Environments and Characters. Very early stage, just looking to establish mood and tone. Quick paintings to give impression and feel. Looking to get around a dozen or so. - Stylized Humans - Mech/Robots - Landscapes Let me know your rate, willing to pay fixed price…
Hello world, this is my first post sharing work on polycount. I'm working on a stylized asset from an Eredan concept for this lovely potion-vial-creature. I plan to eventually lowpoly and texture this to further my learning on making game assets~ If anyone has any thoughts on how to better improve the shape or structure -…