It's not firing standard bullets. The front end is actually a rail system (got the idea from MGS4, crying wolf's Rail Gun), and the rounds are powered by some magnetic future tech. The bullets are shell-less so there is no waste (besides the bullet fired). Lots of the firing system has to do with magnets (ones that are not…
It's good that you are taking strides to improve your character art, Joi. You clearly have more geometry than you can handle right now. You have divided it far too many times it seems. You need to pay more attention to actual contour lines of the human anatomy. None of the forms are properly flowing into eachother. Ever…
From my understanding there are 3 types of people who break out of the small-medium businesses, in any field. * The 'lucky' guy some people might characterize, who did something right and skyrocketed. Usually is an experienced person in the field who saw an opportunity. An example of that would be Riot games, over dota2…
First of all you should not have overlapping UVs in your 0-1 UV space when baking, you should offset the overlapping shells by 1 in U or V (This is not moving them to another UDIM either, games rarely use UDIM workflow anyway). Moving the overlapping shells across basically mean they will be ignored when baking. Each pixel…
Cylindrical UV shells are pretty easy to get proper proportions. Just select the top or bottom row of UVs and then click on the Unfold button at the top of the UV Texture Editor. It will consider the pinned (unselected) UVs of the shell when unfolding and snap everything into the appropriate spot in relation to the pinned…
More animators yay! Some crits/comments: Shot1: Blue guy has a few timing issues as someone else mentioned, he is a bit slow in the air which is fine for a cartoony character but it looks like you are trying for realism with this shot. When his foot connects there isnt much of an impact as his leg is very extended on the…
I know you only have week of work on it but some general problem areas that I see now: HANDS: Not the best position for a game character. Rotate them so they're facing down. This makes rigging a lot less of a headache. Also the hands need some general love but into them but Im assuming you just havent addressed them yet.…
@Monster: Well I think it isn't ignorant but just the pragmatic realities, but I guess the piracy part is something you can argue about. But this recent nonsense about game rentals and used copys is really starting to annoy me. Why do you think people rent games or buy used copys? Because they think it's not worth shelling…
its a catch 22 right now really. Sony, Nintendo and Microsoft need Gamestop to sell there games because they sell the most copys there. Problem is Gamestop sells used games for 5 bucks cheaper hurting Sony, Nintendo and Microsofts profits from people buying used instead of new. They need Gamestop but Gamestop dosnt need…
Hey all, Im working on a model that requires all UV shells to sit edge to edge on pixel borders (low res textures). Ive used pixel snap in Maya to make sure all my UV edges are on pixel borders. Everything appears to be fine with my shells. However, my texture is bleeding pixels across UV shells. Nothing appears to be…