Starboard Games is looking for talented and dedicated people to join us on our exciting project, INT, a sci-fi RPG with rich story and intriguing characters. You may find out more about us at: 'starboardgamesllc.com 'and 'www.int-game.net'. We are a highly professional and friendly Indie team developer, well suited to…
Well, Chat GPT now makes python scripts that builds you complex node based setups for both geometry nodes and shader nodes in Blender and I managed to make its AI image Generator build me exactly images ( alphas mostly) I asked after. After 3-4 correcting approaches . A thing I couldn't get from PHotoshop/firefly AI that…
Hi Guys I'm currently on finishing up my Sci-Fi Server Room scene and I've currently got a shadow bug which I'd love to be able to fix. Basically I have a server asset with 2 sub materials (1 for the main asset and 1 for the monitors). The asset casts shadows correctly unless I change the monitor sub material from 'Illum'…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: create a model of the American Ice Company building. While modeling, use the main reference as a guide: https://www.abandonedspaces.com/wp-content/uploads/sites/58/2019/10/8324979959_98777faa2c_k-640x428.jpg Estimated…
thanks a lot brian. if i underatnd this right, i have to implement code in every cgfx shader i use for each animation i want to support? is there a way to use the maya uv placement node of the cgfx shader in hypershade to feed the cgfx shader with the animation data? we would need this to display our game shaders in…
Thanks! Unfortunately, I have a few issues with those textures. Specifically: - Those textures do are not sampled properly at all if my shader has no decal:add or decal:blend - I get a completely random surface texture within _CameraGBufferTexture0 and others if I attempt to read it from an ordinary opaque shader. -…
Hi all, Does anyone know how to use the custom shader in Maya's transfer maps to generate a normal map? I know you can already use the normal button in transfer maps but I'd like to use the custom shader for performance reasons (since in Maya 2011 you can use multiple processors for the custom shader in transfer maps)…
Old school poly modeler seeks info on pipeline/toolchain for getting animations from maya/3ds max into scenix, or other game engine tech, to use vertex shaders for character animation. I understand the work flow from 3d to skinned/rigged model, but what options (pre-packaged?) are available for shader based character…
You got some nice textures going on :) I like the second trees better, they have more defined shapes and some good spacing between the branches. the first one looks to solid and there are some crossed planes showing, I would try to match up some reference on how to shape your branches and the spacing between them, trees…
Hello there. I've been playing around with UDK for a while now but usually just to set up 'simple' scenes and make basic shaders, but I wanted to do something a bit more complex this time. I don't really know how this effect is achieved, but I thought it would be just some shader with some sort of parallax thing going on.…