I am wondering if anyone has any tips for good learning resources (tutorials, classes, videos, texts etc) that goes over how to create more complex rigs that abides to the 12 principles of animation (to as high degree as is relevant to rigging and 3D)? I am not only looking for some random rigging tutorial on how you set…
I need two characters to be rigged, both body(biped) and facial rig, which has 35 bones. This is for non-game related, so I'm afraid the budget is not high. If you can rig both face+body for each model for 100usd, please PM me with your contact details.
I used quick rig to rig a character but they have a cape and I would like to add the bones that control the cape to the quick rig. How would I do this? Thanks.
Hi there, I'm practicing rigging again since I need to get more used to it and need to train someone in Maya soon. I'm using a model I downloaded online to experiment with rigging controls. However, I've run into an issue. In this Mega Man model, I made control rigs for all the bones. Everything works, except for the arm…
if im just rigging inanimate objects like a foldable tables and chairs, do i need to worry about skinning? im watching digital tutor's beginner's guide to rigging in 3ds max 2011 and the instructor rigged a robotic arm. everything worked just fine without a skin modifier since there was no skin or cloth that needed to…
I have a rigged character model (used rapid rig script) created on a PC using Maya 2012 and the file size 127MB. I have had no problems opening the file. I sent the file (via dropbox) to a friend for him to animate. He opened up the file in Maya 2013 on his mac and *only the rig is showing and no model* (the model is…
I need models and such to rig so i can make a reel, this is for my own personal use so I will be keeping the rig files etc. If you want me to rig characters for you for your projects I can do that at a negotiable rate but for right now I'm just looking for stuff to flesh out my reel.
Hey everyone. I figured some people on here would like a decent quadruped rig to play with. I took one on CreativeCrash and updated it significantly, mostly in the face. It's rigged more like a biped, but it works pretty decently as a quadruped (which I am using now for a shot.) Check it out, leave love, or hate, s'all…
Hi! I'm new to Unreal and currently trying to gather all the info I can about it before start. What's the basic workflow to get a rig going in Unreal? Can we import our own rigs from a DCC into Unreal? I know there are things to consider, like corrective blend shapes do not read. What extension do we use? I've heard of…
Hi, I wanted to rig character I made, and at the begining I realise that my character is triangulated and all riging should be done with quads. I triangulate it becouse I baked normal maps in xnormal. I notice that if i don't triangulate before baking, normal map look wavy in marmoset. becouse xnormal triangulate my mesh…