Hello Polycount, For the past year, ive been slightly hesitant on asking for help on my work and feeling like i could do this on my own since graduating from a Game Art and Design course back in 2016. And just the frustration of rejection emails has brought me here looking for advice from other artists. I feel like i'm…
Hello, i'm a GGP student at DAE howest, I'm writing a paper about the item workshop process, and i made a short 2 min poll to gather data from the community, help wanted GOOGLE POLL: https://forms.gle/qq2Av7QVMecJ6MQ59 ! Mostly relevant to weapon or hat creators ! Need tf2 item creators to do a quick poll to gather data…
Yeh hello there. Ok I´ll make it short. Ish. I have this replacement model all modelled up and skinned, and the AI code (altered) is already in-game, the thing is, working out the skin modifier in 3dsMax is just way out of my skills. Im pretty limited of modelling capabilities, skins I do rather good and other 2d art, and…
I appear to be a new person on these here boards. You see I'm quite confused that I've not noticed this forum before, I've been lurking around the Blender Forums for a few months as I've fairly recently gotten in to game design through helping a friend of mine develop a fairly ambitious open-world sandbox RPG indi game…
Maybe it's not really all that badass. It's just a hammer. Found the concept on Cghub and thought I'd give it a go. I started this because I want to start learning how to use Zbrush, which I used once ages ago and got annoyed with. Hopefully I can wrap my head around it this time. Here's a link to my concept. It's by some…
Hello. What is your personal rule for asking help? Being from an area that does not have a super large game art community, I do most of my work alone. I try not to abuse people's time, but the alternative is that you'll spend half your time just doing technical support work instead of art. It's the reason I don't post…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
Hello again, been all around the web and didn't find and adequate explanation or hint as to how to achieve this soooo.. here i am, hope I'm not asking something absurdly simple here but here's the problem i have. How does one get those nice and sharp looking edges when sculpting wood ( be it plank or unprocessed raw ) I…
Hello! Well, it's been a while since i did any 3d , so i need to catch up a bit. I'm thinking of doing something like this: http://previews.123rf.com/images/anekoho/anekoho1202/anekoho120200002/12160673-Twin-Golden-Chinese-Dragon-Wrapped-around-red-pole-on-isolate-background--Stock-Photo.jpg…