I've wanted to try 3 sizes of an MMO monster. Same type, but different levels and details. Large (2x player size) 1200 tris- 512 tex Mid (player size) 600 tris - 256 tex Small (1/2 player size) 300 tris - 128 tex
Three achievements left to get: 1000 kills (got about 611 so far), defend dustbowl without losing any control points and play in a game with 7 people from my friends list. We have any games with a bunch of PC folk all on at the same time?
Great update! That should produce a nice normal map. As for how many polygons your low polygon object should be? For that I would say 200-400 polies on the conservative side and 600-800 if you wanted to really round out the corners and the cylinders. Just my estimates though.
http://kotaku.com/5299873/update-thq-opens-giant-austin-office This is interesting, seeing THQ is laying off 600 employees. They haven't actually confirmed what the office is, it might just be a support center like Blizzard has or it could be a full blown house. Some think they might just be relocating Vigil. Interesting…
[ame] https://www.youtube.com/watch?v=YkNNvemdXBI[/ame] Nice overview of new 901 features. Biggie! Mesh Fusion is included! Great to see an update that feels a little more "game creation" focused too. Looking forward to getting my hands on this :)
Hello! I'm looking for a person who can create a tutorial (or set of tutorials) for personal use. In which you can explain: Modo 801 and EU4. Video is prefered but a good compiled pdf also welcome. You can PM me here or send an email to: kilaxpo@gmail.com
hello all. I just made the switch to Modo 801, I had been working in 3dsMax for a while, but migrated over. I am pretty new to the Modo workflow, and just beginning my tinkering around. I have not found any Introduction tutorials on Lynda or Digital tutors for 801, and was wondering if anyone knows of a good all-round…
I'm gonna try and bring it down to 60k and then see if I can decimate it from there without losing to much detail. I'm at 80k so far but I'm almost done. That after I have already removed 20k from there. High Poly but I should be able to break it down further.