Ambient Occlusion Map: EarthQuake's Baking Method details some good ways to create ao for the diffuse map, You can also take the AO and bake it back into the normalmap... http://wiki.polycount.net/Normal_Map#Renormalizing An ambient occlusion pass can be multiplied onto the blue channel of a tangent-space normal map,…
^^^^^^^^^ I'm not sure whether this is the correct stats but I THINK it's around 3 million all up? I used stat ENGINE command to get those results. I've instanced the s*#t out of everything, that was a main focus of this level, to create assets that can be used without noticable repetition. I have GTX 580 SLI on i7 2700k @…
I agree with building a stash of reference for yourself, I worked on a AAA racing game that has just come out and there is the same reference texture of metal beams used 3 times on 3 diffent textures for 3 different bridges in the same game! CG textures is great for base textures though, I carry round a pocket camera more…
The model looks very different from the concept. That's unfortunate because the concept is very good and translates the Terran Republics style very well. And despite your model being 17k tris, it feels low poly. Believe it or not when I first saw the model I thought it was done for an RTS. That could have a lot to do with…
I think can be condensed down to "women at checkoutrs". Old ones especially. They'll wait patiently while all their stuff goes through and gets bagged and away before acting utterly taken aback at being asked to pay for what they've just bought and spend half an hour rooting in their handbag for a purse. Exasperated by the…
umm...Whats your brand? oO. jks jks Welcome to the polycount, I hope you enjoy your stay here. If you wish to get started with tutorials you should start with these websites. http://forums.cgsociety.org/forumdisplay.php?f=132 http://www.free3dtutorials.com/ and many others if you Google. You can find them for free. Here is…
really you think the crate is too high? lol that's the one i figured for best use of polys since its only 132.... All textures in these are either 512x512 or 256x256. I admit quite freely that my poly usage isn't the best here hehe, but all of these models were done for school, and all but the character were props for…
I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
Problem: After running an .fbx through maya; normal map sync is broken. What's different: From comparing the two FBX ascii files, the offending change is this section: Modo / working FBX: ; Object properties Maya bad FBX: ; Object properties If I replace the maya section with the modo section (and update the other few…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…