Hello guys first time posting, looking for some feedback to improve my lowpoly game because I always get anxiety attacks seeing my mesh rising in tris when I use cylindrical shapes. Im currently working on this MP5 and I was wondering if there is room to improve my lowpoly mesh. I heard that aslong it supports the…
Isn't this just going to throw out cheap junk? Even those examples only look superficially good; even half of your own examples look quite terrible compared to the references. That's why you're hiding it by just showing the wireframes, right? And that's ignoring all the ethical problems of this kind of tech; I seriously…
Today I finished my low poly and baked down the geo! :) Here are some screenshots of the final bake! And here is the low poly wireframe and my UV layout! :) The final asset comes to 5000 tris. Thanks for takkingg a look! :D
While back I posted an update on a game character I had been building. I've gotten a working rig and even started doing test poses and renders before moving on to the animation loop work. Here's the Artstation for anyone interested in seeing other renders, textures, wireframes,…
This is the finished result of an art test that I just took from a certain video games company. The task was creating a textured game model waist down with poly budget up to 40k triscount based on Brad Pitt character from the movie "Fury" in under three weeks calendar days. It was really a test and challenge for my…
Hand is looking a bit rough right now. I would suggest looking at wireframes of other peoples models and study. I use the website Sketchfab a lot for this purpose. You can also, if you want, be more efficient with your polys by reducing it in places where you dont need it, such as the back of the head, where the hair will…
We are looking for an experienced UI/UX Designer to collaborate on a freelance basis (with potential to turn into more once pre-production ends). The team is currently prototyping a new simulation/management project set in ancient Rome focused around gladiators with gritty visuals. Responsibilities: * Create High-Quality…
I would move the menu bar below your name/title - the position there is awkward, and it really prevents you from changing the menu much. The general layout is to have your name first in a large (& readable :) font, your title below that in a slightly smaller size, and your contact information off to the far right in a…
Today is the final day on this project. I'm going to consider it done, and move on to other projects, even though this one has many things that could improve. My tasks for today were to create a pose for my character, and then create the images needed to enter the contest. So, to create the pose, I had to rig and skin my…