model Introducing Major Tom! Ready to be a part of your game. He's available for purchase here: LINK Feel free to ask any questions! This is my first time posting on this site! Really liking it so far :smile:
Trying to make more complex hard surface practice...My plan is to use floating geo and bake tiny details on the normal map. Gun concept is made by: Daniel Comerci Wip so far Any crits welcome!
Hey there! so I am a new member of polycount and I really wanted to put something up which I've started today. I first saw this concept on one of the monthly noob challenges a while back, at that time i was busy with something else but now I've got round to doing it! Changes will be made but currently this is what i have…
Finally finished this videogame scifi gun I was working on in my free time. I still have lot to learn but I'm proud of this little result! Hope you like it and give me feedback on what I could have done better! Thank you. Claudio The highpoly is modeled in Modo's MeshFusion. Retopo and UVs always in Modo. Bake, materials…
Hey guys, I was board yesterday arvo so I decided to wip something up! Done in about an hour this is what I ended up with. Please critique!!!!!!!!!!! This is the first proper time I have used Parallaxed normals in a tight time frame. (or really at all) So if anyone has any suggestions.
Hi everyone! I'm taking a college course on 3d modeling and we were assigned to model a weapon. I believe the concept from this weapon comes from the Unreal Tournament 4 art forums. It's my first time posting on Polycount but I would really appreciate any feedback/critiques. Concept: High Poly:
I have had the green light to post this for a while now. I am just finally getting around to doing so. Please let me know what you think. Thanks! The renders were done in zbrush. The ones in 3ds Max weren't much better and were taking way too long.
Hi guys, I am currently working on my Diploma-work. I'll upload pictures regularly and I hope I get some feedback from you ;) Here are a few pictures coarse Whiteboxing: complete_whitebox_level: Floor: Control_room: Lock_room: Experiment_room: Laboratory_room: thank you i hope you enjoy :D
I have been workin on a few concepts for a massive highly detailed project as of the past week. This is my fav concept for the helm. Its been concept sculpted in zbrush so far and I will do all the details and make the final form in Maya. Anyhow what you guys think?