Night time. I like the look better at night, I think if you do the lighting right it can be really moody with a lot of "hot" intensely lit areas and some "cold" barely lit areas where Lightmass does it's thing (unless your going 100% Real Time). I think everything else is pretty good so far for where your at. I'd really…
I'm enjoying this a lot! Your texture work is really pretty. Definitely keep working on the lighting as you go, post pro is of the utmost importance (volume. heh. heh. HEH.) Try moving the light out a bit more like in the concept where it just highlights the mid/bottom left. Push the contrast a whole lot more, add low…
Hey Polycount! I picked up Universal Fighting Engine(a plug-in for Unity) as a platform to showcase some of my effects and animation. Heres my progress so far... https://imgur.com/9xl8HDG Early testing of the rig in unity and animation setup, not much to see here beside the headache it took to get him to mirror properly.…
Love the response, yeah on the stuff i work (too long on) i wouldn't know what to do if anyone asked either, just a heads up it happen once. Perhaps going off of saved files time-frames might help with this stuff? Otherwise no worries i was just seeking options. looking forward to your next posted work.
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Some nice progress around here. :) A little "tip" to judge your work is to keep lots of printscreen from roughly the same place in photoshop and add them on top of each other. Then when you want to see the effect of your new work, toggle on/off the last layer. The eye is very good to quickly tell you which one works better…
You have the boards smoothed, so this is a clear case of that same smoothing just carrying over a little too heavily in the lighting, not lightmapping or normalmaps - manually adjust the vertex normals of each planar face (ie all faces but the bevels) to align to their faces and you'll get correct lighting. Since you're…
Im sorry but this contest seems a lot like trying to get underpaid real estate archviz work from artists disguised as a contest. The judges include "A Digital Platform for Real Estate business that develops Software, Hardware, Digital Architecture, Marketing and Communications." ( on the website of TECMA solutions ) as…
God damn this has come a long way, It's a pleasure to follow this! I'm not sure what kind of crits you're looking for but I'll ramble away and pick on anything I can find in no particular order. I know concepts are only guidelines, and don't necessarily need to be followed 1to1, in fact sometimes some stuff in concept art…
Great start to the world you are building! I do have one critique though, specifically on how you are injecting color into your scene with the use of colored fog. The middle shots with the blue fog and strong directional shadowing from your atmospheric key light (the sun or moon directional light), they initially read as…