Vehicles and traveltime is exactly why BF is NOT a poor imitation or an imitation at all. You knock the BF series for beeing an imitation but what you really want is for it to be more like CoD? Besides the BF series is older then CoD isnt it? Personally i think that not instantly getting back to fight is a good thing as it…
Nope, that sounds about right. If you know the fundamentals of modeling, a 500 tri character should be pretty straight forward. Focus on the silhouette more than anything as secondary and tertiary forms will all be handled in texture. Use intersecting geo if you need to, but still try to have a couple loops in areas that…
Hey I wanted to hear your guys opinions on using Zbrush deformation master to just make a low poly for your model instead of going back into lets say Maya and making a low poly of the high poly you just sculpted in Zbrush. Is this considered lazy? If so can you guys explain the pros and cons? Thanks in advance.
Im working on making a modular interior kit for a warehouse that has corridors, hallways, different rooms branching from hallways etc. I can't seem to figure out the best workflow for my situation. If I have an interior room wall that shares a wall with a hallway, should those be two separate meshes or should those be one…
Look up Scott Robertson on youtube... Here is his link to his channel. https://www.youtube.com/user/scottrobertsondesign This is another good resource. https://matt-kohr.squarespace.com/videos/unplugged-pencils-and-erasers Art classes will start you drawing still life, which are a collection of objects, square, sphere,…
Warcraft sounds a lot like classical handpainted lowpolies. But League of Legends goes a similar route and they use sculpts for their textures. Which is a really valid approach. Especially these days when classical texturepainters are rare and people who can sculpt are around every corner. Anyways okay pros and cons. 1.…
Oh, yes! I'm a genius. The bowing problem is definitely an issue with the Vertex Normals. There's no reason to split the edge completely; that creates its own set of problems anyway. If I use Set Vertex Normals to create a Vertex Map, then I select the edge with the bowing distortion and apply a Split Normals so that the…
Kinda theadjack but I always wondered about this. Is CoD the Band Of Brothers game? I never saw BoB on tv but I knew it was good, so like Daz I bought the DVD box set(a good buy IMO). The weird thing was that I could recognize the buildings/towns etc from playing CoD. I know I can hear you saying 'well duh' but playing CoD…
This is what I fear the most. Not that government, and as George Carlin called them 'The owners of this country'- all these vested interests; that they are going to go after this and make the case for more censorship and control. That I expect, I don't fear that. I fear that people in this country just don't care enough to…