@pior My CPU is also very old though it should be fine. It's an Intel 2600k. So Blenders viewport navigation is accelerated by the GPU and everything that is sculpting and modeling related is using the CPU (also Brush strokes). The QuickAndDirtyEdit Mode is already enabled by default in ZBrush. There is also no need to…
Are there any other settings that need to be set for the Light Propagation Volume to work correctly? Using the default settings produces very strong light bleeding and chunky artifacts for me (default settings, size 20000). If you can find the time, it would be much appreciated if you could go into a little more detail of…
Just to get a different perspective on the problem : since most of your time is going to be spent on the sculpting, I think the safest would be to make sure that in Mudbox, the head of your character is roughly the same as the default Mud cube. And from there, exporting as OBJ with default settings should be quite…
I installed it over 1.0 in the default location as a patch. Also Photoshop cc 64 is installed in the default location. To me if I reduce the gloss setting it seems proper then. Noob Question : Does changing settings in 3DO actually causes changes in the maps or is it simply a viewer?? I will try a reinstall when I get to a…
Eric Chadwick Thanks for ur post, that was useful to me ! but i never had that problem with UDK about mirrored UV maps ! just ensure that one side of mirrored uv map is offseted before baking! also when u import ur maps to UDK, set ur Compression Sitting to TC_NormalMap, by default UDK sets all ur texture's Compression…
Default switchers and Custom UIs actually. [ame] http://www.youtube.com/watch?v=wVyDYvChNuk[/ame] This also should help you out since I believe this is what you are looking for.........I havent reached the level where I can use D3D with 3ds max but in Maya there used to be a dialog box to change such settings. If you still…
EDIT 2 - Alright, no. I was wrong. It was actually the one in the website, but when you import it you have to set up the import stuff in a way I didn't know. You have to turn SRGB off, change LODGroup to ColorLookupTable and Mip Gen Settings to NoMipmaps. Now if anyone else has the same issue, they will easily know how to…
I just updated zbrushR7 to r3 patch and zremesher is 'so' much better now. gives me a good base to work for retopo. i think it was actually a bit broken in previous R7 versions I left it on more or less default settings for a pair of trousers( apart form turning off adaptive) I was working on and it knocked out decent…
Hey guys. Having an issue with fit to terrain in Cryengine. I have a terrain laid out, and I'm trying to fit some trees using the vegetation tool like the default cryengine X trees. However, when I enable 'fit to terrain' on the material, the trees go crazy! The ones on the left are the default Cryengine trees, which work…
OK, Firstly for those who don't know what it is, Backface Culling is a step that a renderer takes to work out which polygons are facing away from the camera. If a polygon is facing away from the camera there is no need to draw it. Having to draw less polygons obviously gives you an increase in speed.. or so i thought :/…