You really need to stop desaturating your normal map and overlaying it over your diffuse. You're negating the purpose of the normal by forcing a faux lighting on your diffuse. All of your specular maps are bad. Again, you just desaturate your normal or diffuse and call it done. It's a horrible practice and is seriously…
SuperSplat is a free and open source tool for inspecting, editing, optimizing and publishing 3D Gaussian Splats. It is built on web technologies and runs in the browser, so there's nothing to download or install. https://superspl.at/view?id=6d4b84d3
AU Gamedev has left a mark on me personally, ive had my fair share but to add my own little tidbit to all this: I lived with and worked together with a senior engineer who worked on LANoire for nearly 2 years up until launch. And for the most part he enjoyed his time there. I know the guy well enough to know hes not one to…
Lately I've been hearing artist say, "oh, so and so photosourced that...." Is using a photosourced texture considered cheating in this day in age? If you can make something look awesome in the end, does it really matter how you got there?
Well, i'm running max 2008 and no bugs . The cut bug seems to be fixed and the program has too many improvements, too many i repeat!. I'm happy!. All the plugins i used in max9 works fine in 2008 version too. Anyways, more than this, i could not say more than i must be lucky. I'm working in a dell workstation with a quadro…
That's exactly what I said, I could just sculpt the boobs, no need for a character ^^. The next ones will have boobs so big that they touch the ground. But at least I guess it could be printed without any problem. Coontang : the problem is that the decomation makes shitty polypaint, you can't have any detail on a big…
miauu's CameraCycler allows you to cycle forward and backward through all cameras in your scene using two hotkeys. Download it here: miauu's CameraCycler https://www.youtube.com/watch?v=e7fH9mzGgoE