I don't like busy and noisy environments either, one of the reasons the industry could really use more good enviro artists. A good enviro artist can throw twice as many props in that scene as I have in my paint over and it still wont look crowded. it's all in the composition and having things that actually feel like they…
Very interesting thread! I think there is a clear distinction to be made between "bad games" and "challenging games". Both types can be hard, but one is good and one is bad. Some examples : I love Super Meat Boy, Quake live, and MW3 multiplayer. These are considered "hard" games ; however, their mechanics are incredibly…
Hey, this is my first post here. I really want to improve my art this year, work on my "non-technical" skills more because I realized that that is way more important than I thought until now. Thats why I want to document the whole creation process of my renders. Starting of I want to create a space scifiy render of an…
About us: Pandagon Studios Inc. is a small dedicated indie dev team consisting of 7 employees. Due to their passion for video games and game development, these employees are working on the studio’s first title code-named A Star Falls. From the beginning our mission was to make the most of design and functionality, to give…
humm... shows promise but I'm not sure about a few things. Crits: Design and planning seem to be your enemies, but with practice you'll be able to work those into the beginning stages and avoid a lot of rework. - It seems like a lot of your detail is just tossed on to fill empty spaces and doesnt' really provide function.…
Welcome to my workshop thread for the Summer Character Workshop. I'm excited to be joining the group headed by @almighty_gir (Lee) and work alongside some awesome peeps on this journey. It will be six weeks of learning and exploring, and I cannot wait to see how it will all unfold. Alongside me on this journey I have some…
Hey guys, PolyUnwrapper v2.4 is out. Thank you so much for your feedback. http://www.polytools3d.com/polyunwrapper/ What's New + NEW Load at startup (automatically load when Max starts) + NEW Added .mzp installer (install/update/uninstall. Update works with v2.4.0+) + NEW Dock/Undock PolyUnwrapper Toolbar + NEW Align…
Project Title: Valraven: A bleak vr nordic folk tale Format: VR, Unreal Engine, Oculus/HTC VIVE (not decided) Description: “According to Danish folklore recorded in the late 1800’s, when a king or chieftain was killed in battle and not found and buried, ravens came and ate him. The ravens became valravne. The valravne that…
Hey guys, First time post so I hope I am in the right place. I just finished up a small document with a workflow for seamless baking for multi-tile UV maps, I am currently using this for my characters, let me know if this helped or if you have any suggestions. Thanks, TRAK. Multi-Tile UV Seamless Bake Workflow This is all…
Hi Everyone, So as some of you have noted I have yet to post any work. Most of the stuff I do at work is environment art, but I really wanted to try and do a creature model... Lately I have been working on a HL2 mod with a friend from work. The premise is that each player has a base/pet that is this weird plant creature.…