I have been working on the second part of my set for Phantom Assassin. I have been developing a belt. My early concepts were for a quiver type belt full of Knives. I tinkered with the design for a few days testing in game before I remodelled the quiver with the idea of having more detailed knives with the blades displayed.…
Hello everyone! This is my first time posting at Polycount, so please excuse any newbie mistakes! Recently, me and my buddy have been working on creating some content for Dota 2. Since this is the first time we're creating assets for Dota 2, we figured we'd start small and then slowly work our way up to eventually creating…
Hey all, I'm pretty new to polycount and modelling/animating in general. I'm not that great at modelling or texturing so i'll be focusing my attention to mainly doing animations. My Steam Workshop:http://steamcommunity.com/id/L0N3Y/myworkshopfiles/?p=1 Completed Thousand Arrows (Windrunner Taunt)…
I've recently started modeling, specifically for Dota 2, and I think I'll best improve if I'm able to get some feedback and criticisms. That's what this thread is for! I'd love to hear anyone's thoughts on my work. Completed Projects: Talon of the Cliffs- Phantom Assassin…
Hey there. I am pretty new with all this stuff and want to know what you think is the best way to add physics bones or cloth to a model. I want to add the default physical effect in capes and hair but not sure how to do it. It is possible to do it just importing the fbx in the Dota2 Tools importer? Thanks!!!!
WWWWRAAAAAAAAHHHHHHHGGGGGG!!!!! My first DVD is now out and available at SIGGRAPH featuring how to model this little critter! It takes you from novice through to intermediate by introducing all of edit poly buttons whilst your mashing together "The Deathwuurm". CHECK OUT THE PREVIEW (please note: Cover shown is the…
Well the artwork for the items or collections are pretty basic from Valve so I didn't wanted to add too much detail. The basic idea was to have a dragon in the background, but that was making the artwork too busy and the focus wasn't only on Brewmaster anymore.. For thos that haven't visit the worksshop yet, here's the…
My basic conceptis a mace, made out of crude spare parts that you might find hanging around a wreckers yard. Expect plenty of rust in the final texture. In my original sketch i had a whiskey bottle for the business end of the mace, but i didnt really think it was very threatening at all... so i've decided on the gas…
hey guys! I've finally taken the plunge and jumped into making some Dota 2 items! I'm really loving the game too (tried to just research it for this purpose but it ended up sucking me in). I wanted to use the Chinese New Year event as my excuse to jump in with a timelimit and heres my WIP for my first piece! a Faceless…
Brand new to modeling and not really sure how to texture things correctly and the fact ive only ever used colour textures and never normals, masks, ambient light occlusion and im not sure how to use the right "mapping" and how to properly layout a UV map. Basically, no in game previews. Also how do Anuxi+Vlad etc. get…