Working in Wireframe Mode can cause some slowdowns, so if possible only use wireframe for the low resolution mesh.I don´t know if it really helps, but i think it helps to freeze the high resolution mesh(i do it all the time, because otherwise i tend to select it while retopologising). If the mesh consist of many parts hide…
Hey guys so I have been doing some more work on my scene I have changed up the whole design of my gear leverage system and I completed some of my metal textures CHECK IT OUT! :) all of these images are screen shots taken from max arched doorway wireframe front view bottom view Gear/track wireframe main view full scene Will…
Wow guys those links were instantly book marked! If only I had known! haha lol well Ive finished this run of concepts with all the mistakes...next run (same character) I will implement all your awesome feedback...thanks so much! Wake..one question...when you say skeleton do you mean actual skeletal system or a…
Blueprints are important, but not THE most important. Reference pics from all angles will help you further in the end. i've seen people make abominations of cars because they only relied on blueprints and not refpics. Ticotaco, I could write pages and pages about this, but the best thing you can do, is study wireframes of…
Viewport wireframes to Illustrator :D (yup its a vector graphic so it can be scaled in any crazy dimension) Steps to reproduce:* Create camera from current view (ctrl + c) * select object and apply a Camera Map modifier (not camera map WSW!!!) * within the modify tab from that modifier select your camera * In TexTools goto…
While trying to paint textures in Mudbox I often get wierd artifacting from the underlying edges: Any idea what might cause this? I've looked for snap-options and such but they seem to have no effect on this issue. Regards, M
Lovely work and sharing the files is super generous of you, thank you! Would it be possible to see an image with the ground detail as well? It isn't in any of the beauty shots you posted, only the wireframe...
As everyone else has already mentioned, this is a nice and clean model. I really love your wireframe render style though! Would you mind sharing some details on your setup?
dude cmon is this CG or real life lol looks so real, amazing work truely some wireframe breakdowns and textures would be cool but if you dont have the time i understand
turn on wireframes in the veiwport and hit printscreen! By the way, what is that drawing your working off of? looks cool, although a bit stretched wide. Face needs some work. but you'll figure it out.;)