Thanks guys glad you like it. Texturing was a focus for this little study but the shader does do a lot. From what I have seen shaders like this are the closest thing I have access too that seems to match what next gen engines will be capable off.
Trying to improve my anatomy so created this guy. Hoping to get some advice on what to improve and what is wrong anatomy wise. Personally I was hoping for some guidance and help on the head, in general with the proportions and what Im doing wrong. Thanks!
I'm looking for a 3d model that resembles the modern Family Feud studio. This would not include the audience portion of the studio. If you are interested, please e-mail me at grishamtool@gmail.com.
Hi all! This is my first post. The goal of this project was to improve my habilites of sculpting, texturing and shading. Trying at the same time to get a realistic character for videogames! I've learned a lot with this and I have really enjoyed doing it. Zbrush and 3D max for the model, substance painter for textures and…
Hey everyone, posting a wip on a female base model. I'm trying to go for a body that has longer legs but still in proportion with a normal human. Not going for an anime body or anything like that. I started this in maya, took it to mudbox and stepped it up 1 level then tweaked it a little. I know the ears and feet are off,…
Hi all, I started working on a personal project a few days ago and thought it could be a good idea to post up some WIP shots and try to get some feedback. Since I'm on Spring Break I wanted to make a smaller environment I could focus on lighting. Here are some of the process shots. Once finished with this scene the plan is…
Stumbled across this on another forum and didn't see it posted here (sorry if I missed it). It's a map showing various CG studios, game developers and schools around the world. Stumbled across a few studios here in Seattle I wasn't aware of and they have some good search criteria. CGstepinside
What is it that haunts your dreams turning them into a nightmare? Share your vision of horror with us, and you could be published in an upcoming art book "Nightmare" due in stores late October 2009 in time for halloween. Devil Dog Studios is holding a Nightmare art contest. 50 winners will be published in our upcoming…
2D Artist - Lead Picklefeet Games is looking for a skilled remote artist to join our team and lead the art on our latest project. We are an independent PC game studio launched by the designer and programmer responsible for the successful Steam game Adventurer Manager. Join an ambitious studio on a project we are passionate…
I decided to do a relighting on this Unreal Engine Blueprint map. Wanted to do pastel colour scheme after i saw the Masashi wakui photograph and overwatch hanamura map: https://www.flickr.com/photos/megane_wakui/33795848440/in/photostream/ C&C Welcome