Within my last classes studying Game Art and Design, I went on to create a character using the skills I have learned. Modeled and rigged in Maya, with texturing done with Zbrush and Photoshop. I am looking forward to reading some critiques to further improve my 3D work. Thank you.…
Hello everyone. I'm making a helicopter for a UDK project currently taking place in Arizona. This is very WIP high poly. I plan on adding additional detail, yet it's going to be very minor. Before going further into detail, I would like to know what you guys think about the current high poly. I am welcoming all critiques.
The M4A4 Tron is in development, first attempts at skin creations for CS:GO please let me know of improvements. other additions will be made Friday into weekend with links to images http://imgur.com/a/eroou
Just wanted to drop my latest project: Polycount: 1,492 Texture res: 4K Model in Max Texture hand painted in photoshop Render Marmoset Comment Crit always welcome :)
Hey guys, so I've been working on this environment inspired by a concept painting from Bungie's Destiny. Here's the concept image I used as my main reference. Had a lot of fun working on this. Feedback Welcome.
Thought I needed a break from working on the alley environment and I am feeling more comfortable working in Unreal, so I decided to brush off the dust on some my older models and finish them and put them in a scene. Comments and critique are welcome. Thanks!
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Hey guys, first time posting here. I finished this a few weeks ago to push my hard surface skills further and to test out the workflow for modelling, texturing, rigging, and animating for an FPS. :) You can see more high quality images here - https://www.artstation.com/artwork/BWEnk And you can see the weapon customisation…