Hi! Anyone know script for 3ds max that will pick object B -> move to pivot object A -> run another script to render animation to spritesheet -> change object B to object C ->run another script to render to spritesheet - > repeat with D,E... ?
CrazyBump. ^^ Roughness is driven from either R or G or B channels of the Albedo maps. (Usually R and G give better result over B but it really depends on the Albedo itself). I adjust the normal map strength in engine until I'm happy with it.
Wow, this looks craaaaaaaazy good! Totally following this!!! :smile: I can't choose a pillar myself either because I love them all. I would like to see both B or D with indents like E/F or H for B.
Yep, it is a bit obscure. I'll finish the quote so anyone that has seen it will know. A: "Who's after you?" B: "Fuck that, drive!" A: "The hookers are after you?" C: "Tell him where to go, idiot!" A: "Go to the Rectum" B: "What's the Rectum?"
need some help about modeling for mobile games and texture also means how much should b the polygon, and how much should b the texture size and how can i import all the things in program. The target platform is nikea opengl enabled mobiles.
I REALLY like the head for A but the stomach and leg armor for B. Perhaps you could combine them. The abdomen armor for A makes it seem more like he has a big belly than rock hard abs. And the silhouette for the legs aren't as dynamic as the B concept.
B]Edit[/B Well, changing the envelope from geometry normals to surface normals gave me the effect I was looking for, thx :) so never mind this crap V Sadly, this is what I get when I try that. (Maya 2009) Uploaded with ImageShack.us
Started on Trim Sheet B this evening and got 2/3's of it in. Created a smart material of Trim A and applied that to B in Painter. As I'm using the same colours in the ID map the right material is applied to the right place. Win! Tweaked the UE4 material too.
Just got word that [B]Pull My Tongue just passed Appstore review[/B]! Here is a pic of how relieved and happy Greg is Looks quite chill and happy huh, and you haven't even seen how happy I look :D
Ciao a tutti, temo che il mio quesito sia sciocco ma, anche se uso 3dsmax con Arnold da un po', non riesco a risolvere un problema di rendering e perciò mi rivolgo a voi. Vorrei evitare che il vetro (physical material glass) dei miei serramenti rifletta sempre il gradiente dello sky environment (illumino la scena con…