If you want controlled foggy areas I would suggest making fog cards with a depthfade node added to the material. It worked out well for me, that way you don't have the background loosing detail from UE4's fog system. With the erosion it would be a material in your landscape layer lend and just painted where you want it.
"First concentrate on sketching (in 3d) generic naked adults around 25. Once you have those down you can move onto generic teens and kids, finally aged and if you want infirmed." this is so super oddly specific. also studying from daz? i'd suggest to cut out artistic interpretations as much as you can unless that look is…
greentooth.ai: It's 100% certified bullcrap—here are some fun facts on why it's so bad to wow you! 🎨 It's just bad; your art has always been bad, and you should feel bad! 🎨 There are more than 4,500 AAA-tier artists, but you're not among them! 🎨 Art is a beautiful expression of emotion and talent, rolled up in a neat…
Hello I was wondering if any one else has this problem but no matter what setting i change or turn on i cant see normal maps with in the 3ds max view port I'm using 2017 and 18 to no avail. Here my specs X370 killer SLI-MOBO AmD Ryzen 7 1800x -CPU Gigabyte RX 580 Gaming 8G -GPU 32 gbs DDR4 Ram
Hello fellow Polycounters, Gamers, Artists and supporters of digitally created worlds! I am Danny and currently working on my "Master in Game Technology" in "NHTV Breda - The Netherlands" and I am asking for your expertise in the field of games and/or art in general. This questionnaire should give me a better insight into…
Hello Polycount! Aspiring environment artist here still in school but I just wanted to show off some of my tiling textures I have been working on lately thinking about putting them in my portfolio so I am also working on presentation too. Like the title says critique on both the textures and the presentation would be much…
I've always loved armadillos and pangolins, so I bring polycount this concept. I am going to model a robot that will be able to curl into a ball and roll around. This is my first project where I really want to stick to a conceptual workflow and adhere to the concept from start to finish. Forgive my drawing skills, though I…
My first real gig in the industry was like that no joke, i started to stand up a little bit but due to the state of the industry 500 people wanted my job, I got canned! Dont know if i want another job...
Also posting where I ended up on the headset texturing, I think for now I can call it pretty much done all though I still want to rework some of the smaller areas I think this is where I want it to be as a benchmark for the rest of this project. Actually quite satisfied with this, hopefully I will pick up the pace in weeks…