Woo! A pet project of mine for some time is now live: http://www.polycount.com/tower We really wanted to do something for the community that offered a sense of team-work and comradery while also allowing artists to individually show case their creativity and skills. And we want to do it in a very fun way, so we teamed up…
Im not sure if this is possible but thought here would be the best place to ask. I can see my poly and tri count as normal in viewport, but is there any way to keep it when the image renders? As it normally dissapears
What Are You Working On? afisher boyluya Cybroxide d1ver Disting fightpunch firestarter Hazardous HitmonInfinity Jaco leChatNoir Ravenslayer Rayph retleks Rikk The Gaijin scotthomer St4lis stabbington toxic_h2o Vorge wester ysalex Threads To Check Out Tutorial: Complex material creation in Marmoset Toolbag That's it for…
I'm here in Atlanta at Cartoon Network. But not planning on attending Dragon-Con. I'd be up for a polycount meetup somewhere! Daven, Didn't know you were at hiRez! Awesome to see people on the forum that turn out to be locals.
Hello, I am a fairly recent graduate and trying to hone my skills and advance to a higher level of 3D art. Please provide any feedback you can think of for this piece and any references to tutorials or anywhere that helped you along the way. This is my first post anywhere, I appreciate the feedback greatly.
Yeah it's a silly bug that's been around as long as I recall, but I guess it's just not causing enough problems to be a high enough priority to fix. Just another charming quirk of polycount.
As far as rendering a sky for a scene in maya 2011, what method do you prefer? Some form of self illumination or rendering passes? I'm new to the rendering process in Maya for larger scenes and am looking for insight.