Still WIP. Focus is primarily to push the colour values in skin tones. Just a simple Normal/Spec/Diffuse with a ramp shader with a Scanline render. Crits n comments plz!
Hey, a few things I'd like to point out regarding posture and character leading. Leading isn't something you find a lot of information on spread over the web, unless you know what your looking for. In short, it's all about the stance of you character, defining the characteristics without the need to explain anything more…
Face looks great, topology clean, great rendering and hair. But the hoodie looks unfinished compared to the head model, a bit too uniform and auto-topo'd.
Hey guys, opening a thread for this now, some may know it from greentooth already i was asked if i could do some characters for Sternenschweif game and this is kinda my art test Current progress: currently working myself through the lopoly and uvs to get ready to bake! Wips:
Seems like Autodesk is full gear on Mudbox, hope the rest follow suit. http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=17237552&linkID=11937426 What has been fixed: Full list here: http://images.autodesk.com/adsk/files/mudbox_2012_sp2_release_notes.pdf
Hello, I have posted this before but decided to rename the thread title to better fit subject matter. Old thread found here. http://www.polycount.com/forum/showthread.php?t=93288&highlight=beware This is a pedestal scene I am currently working on using Maya, Zbrush and mentalRay. and I have quite a few touch ups still to…
I haven't used any one reference per se, rather tried to follow my anatomy book and any picture that showed me a good angle on specific parts of the face. I'd appreciate any and all critique for this stage of my sculpt.
Hi EveryBody, This is my latest Personal Work (Practice) Base on the great And Accurate Concept by Andre Mealha: https://www.artstation.com/andremealha I started this to improve my skills. My first Goal was Convert 2D art To 3D as much as possible.Second goal was Modeling very Clean Hard Surface Model in Zbrush.Third one…
Hello polycounters, Recently am working on this personal stuff. In this point am feeling stuck & also i want to get sure that the anatomy is right. I am not following any specific reference but i checked out several images & tuts. Sorry for being so nerd but i badly need some directions. Can you guys help? Thanks in…