Sorry, the "bad design is a feature" excuse doesn't fly at polycount. It's the same as using the "it's an alien" excuse for shoddy anatomy in a character model. Sorry if I seem harsh but the habit of making excuses for your work has to be nipped in the bud early. <edit> ok reread your cat in the hat example, it seems like…
thats the default behavior, it shows how much the first bid you set in the UI is, when there are no bids. Once there is a bid, it raises to what the person bid. its a little confusing, but lets someone know what you set the min bid as instead of showing 0, and being surprised the min bid is 100000
I saw a couple people complaining about the space bar in max, at first i was like "Huh, it's that bad? I don't even know what it does" so i loaded up max. I pressed space with something selected and straight away I said out loud, "fucking THAT" I always thought that max was locked up and restarted every time. God damn…
Figures. I've just spent a wee while adjusting the weights in a skin modifier after applying the physique modifier, and bloody hell, the hand went off into another bloody dimension. Urghk. I'll try me hand at using just the skin modifier. Dunno how this'll work with biped, but hey. Edit: Argh, the weighting in 3DS Max is…
This is a personal project that I've been working on for the past few days. I plan on retopologizing in a little bit and then painting in substance. CC appreciated!
Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
I'm trying to use the alpha channel of my normal map to be tiled and overlayed on the diffuse but I'm getting a big problem. It feels like the blend_overlay can't use only the alpha, it can only use all channels.