Hey there! I'm extremely new to the website, and this is my first time posting on these forums or looking for any freelancer artists, so I apologize in advance for any mistakes I may make. Please feel free to correct me on anything! I am currently looking for 3d model artists to commission. I need to do a bit more research…
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
Hi, i have a question about the way the enviroments in The order 1886 were modeled. For example here (from David Budlong's amazing ArtStation) Why are perfectly flat surfaces like the floor or these panels on the left subdivided so much? Also in this pic, even the glasses in the windows are inset. Why is that? From looking…
It seems I uploaded a bad screenshot. Here is a better one. It looks different from all angles. I used that post for decompiling too, and I tried using the plugin from wunderboy but it seems 3DS Max 2013 isn't supported because I get an error about "Entry point not found" when starting with it. The only one that worked was…
Thanks man that helped a lot right now my workflow is 3Ds max -> zBrush -> Marmoset -> 3D Coat -> Marmoset (Render) And it kinda works for the small props. But have a question want to create an arena like in Battlerite and was wondering how you would go about the round shape and making the floor tile? Example. How would…
Hi everyone 👋 My name is Artem, I’m a 3D Character Artist with 5+ years of experience in mobile game development. My main focus is stylized, hand-painted characters – that’s the work I enjoy the most and where I feel strongest. I care a lot about readable silhouettes, clean shapes, appealing colors, and personality in…
I applied to a online game company with my portfolio which is low-poly model with hand painting stuff, but they gave me a realistic art test. I already said them I do hand painting, and they said they haven't specify any art style yet, so I've done it as much as I can. another odd thing they ask to render it with Mental…
There are a few poses and body archetype combinations that you see all the time in concept art and character pieces. The broadshouldered hero. The big guy with huge arms and small legs. The sword fighter. I'm sure you know what I mean. Poses that express character. Considering how often I see these, I thought there must be…
I've been a max user for about 6 years and recently started using Blender. Though I like Blender a lot and don't want to go back to max any time soon for basic modelling, there are a couple of things I REALLY dislike about Blender. This is why I am making this post, as I have to blow off some steam. Mainly because I don't…
Thank you for the precise explanation, I really appreciate it. I just can't believe I forgot about the limitation of number of attributes per vertex, now it's clear to me how "baking" those attributes could be useful. However, would it be correct to assume that you're talking about data extraction from low poly object…