Hello ! :) A few things : -Did you make a high poly for the whole gun ? the wooden parts(Handle, etc) looks like they just have average normal map without any baked data. And I don't have any reference under the hand but I doubt they were that square-ish. -I think your metal texture have to strong scratches. And those…
Saw the movie, and for the most part, I liked it. I don't understand the complaints about the 3D. Especially the headaches. I sat through the entire affair and didn't even feel a twinge. I wonder if anyone complaining of headaches was sitting a bit too close to the screen. I was about half-way up the stadium seating at the…
It's a pity you post quite late in the development, because it would have been good to get feedback on your layout plan. I would have gone with a different kind of grid, either triangular or more likely hexagonal. That way you'd probably have a less noticable grid, and you would have less squish/stretch on the 'diagonal'…
That's some really good stuff awesome animation and entertaining nice work =) Crits: (I haven't read the other crits so sorry if this was covered) - Not really sure what app(s) you're using or the rigs constraints? Squash Stretch ok? IK/FK blending? - The Lich King doesn't really pull back to stab, just kind of slides the…
very true :) Could also look at this topic in a way of cliche being that just a cliche thing is modeled, without a story, concept, or history added to it. edit: in relation to your prof's comments, am pretty sure he/she's stressing this to help you stand out and not fade into the sea of Angkor Watts and classical…
Oh Muzz I totally agree - it's just that I think that what sells the very unique look of this trailer is not so much the rendering (even tho there is a lot more to it than what it first seems, of course. Some of the Naruto games were already pushing things very far, and this is even stronger), but rahter, the hand crafted…
Ropes on the canons were critical, both for securing them while underway and for absorbing shock when fired. Also, ships of that era were very crowded - the gun decks also served as the crews' mess and sleeping quarters. Since the gun ports were typically closed, the decks were in complete darkness were it not for the…
Thanks for the kind words and feedback so far guys. I'll address somne points and we can work on others :p I'm curious why you have redundant textures. You've made two walls [with the windows] that are nearly identical. Same for the triangular eve pieces - mirror the uvs, not the texture. I assume this relates to the…
I'm a new university graduate who's working on a UDK game project with a friend. I have decent experience with programming through university but only hobby experience with 3D modelling. I figured, if I put enough time into 3D modelling I'd get a satisfactory result, but as it turns out, I'm really not to good at it. So,…
Edit: This just hit me: If you want to just be a texturing artist you can download all the free models on art resources and just texture them as best as you can that way you focus only on the texturing of assets and put 100% of your time into that rather than modeling also. Idk how good of a plan this is now in these times…