thanks for the info guys, a couple more questions if I may. First of I agree the title computer games modeler inst the best! before I continue though, mat suggested to look at google and said to consider carbonmade templates, is this the best approach? I always though that if you have something that stands out from the…
[ QUOTE ] God, how annoying that my recently arrived work copy doesn't work at home too! [/ QUOTE ] Sure it does, each license allows two installs, a work one and a home one. [ QUOTE ] Im so hating the interface right now, but reading through the 'practical guide' is helping me a lot. [/ QUOTE ] I still it hate it. Feels…
guns are super complicated when you are trying to figure them out from photos... It all suddenly made sense to me as soon as I fired one. When you fire a round from a handgun the pin strikes the primer cap on the bullet casing and ignites the powder... the bullet fires out of the casing down the barrel... the barrel is…
Hey guys, I want to share my new portfolio site with the polycount community. I decided to make it straight to the point. There is no flashy background or crazy drop down menus, it's straight to point site with no distraction from my work. I would love to here what you guys think. http://lamarmchaney.tumblr.com/index.html
Hey Guys Iam working on a japanese inspired environment in udk and want to add some nice dx11 features to some assets. Iam currently building a shrine gate and the goal is to have nice tessellated roof tilings. Everything worked fine with some testmaterials, testmeshes and tiling textures. So now, I unwrapped the roof of…
Hey guys i have been trying to make a simple office environment, i have been struggling to get the props the right size and look good. Is there a way to make tables, chairs etc etc scaled right size??
Actually in Max there are a few ways. If you apply a material that has a texture that is the correct size, the UVEditor will switch over automatically if you change the material selector in the upper right from the checker pattern to the actual texture. OR You can open the options tab, check on "Use Custom Bitmap Size" and…
Hi, I am using 3ds max 2016 and recently I have been facing a strange problem. When I group a number of objects, then change the size of the group and then ungroup, all the objects return to their original size. It is very frustrating to have objects resize everytime I ungroup. Please help me in finding a solution. thanks!
Everything looks pretty good but there is still some strange stuff that is interfering with the result. You have a pretty good eye but with anatomy you only have to be a bit out and the result will look weird. It looks like you are using the dynamesh system for your sculpt. While this is a truly terrific approach it is…
Cool. The first thought that immediately came to my head is what if the ball comes swinging in from the right side and then as it swings to the left side, it goes slightly out of view, the cam shakes and as the ball comes to a rest, the cam trucks over and we see the character completely flat against the wall, smushed and…