Hi guys, currently I'm in the middle of this scene and I really need some fresh eye here. The main issue here is weight and I'm not sure how to make punches more real. I'm also want to do some extra work with poses. P.s. there is no camera animation yet https://syncsketch.com/sketch/da840d3a5217/ Thanks =)
Hi Guys, I've created this low poly modular asset for my environmental scene that is inspired by Rings of power series. I'm trying to improve on my texturing. The main material is stone and the golden accents are supposed to represent golden leaf that was once applied. I would appreciate your feedback on it :D
Hi guys, I have recently been working on a modular environment for a 3D Isometric level. I' am fairly new to modular environments, so forgive me if there are mistakes. However any feedback/critiques are welcome, as it will help me to get alot better. Anyway here's my scene in the Day/Night enjoy! Heres the technical…
Hello, I am currently between freelance work, and have some time to create a personal project. I plan to make a MMO boss battle style scene, with a few adventurers squaring off against a gigantic beast. Here is the work so far, I started with the piece that seemed the most fun to me, the monster head. I'm still working on…
Hello! I'm Ritvik and I've been learning CG for a few months on my own. I started experimenting with horror last week and came up with this render, which was inspired by the motel room from the Umbrella academy. I tried to improve my skills in lighting and compositing here, and I hope you all like it! I'd love some…
So This is a diorama where the look is trench warfare with the soldier dudes that have a more modernized look to them. Please tell me what you guys think... lots of C&C's please! I'm thinking about just taking out the wood posts...they're not really doing n e thing in regards to functionality. thoughts on that? I wasn't…
This is a much cleaner version of my desk which I modeled in Blender over the past few weeks and rendered in Cycles. I'm trying to push myself and improve my skills, so any feedback would be very helpful. https://www.artstation.com/artwork/A8NNz I also made a progress gif showing how the scene evolved along the way.…
In the spare time between my spare time I'm working on a game-ready Mega Man Tribute scene. It's also a good excuse to experiment with different workflows. This is strictly Maya and Substance Painter, rendered in Toolbag 3. Hope you likes.