Another top notch tutorial from Eat 3D. Eat 3D has just released a brand new tutorial DVD, this time covering animation inside of Maya. "In this DVD, Instructor Joe Mandia gives a deep foundation to the complexities of animation using Maya 2012 with a focus on video games. Although the focus is on games, the instruction is…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
Contact: jobs@variablestate.com Award-winning video game studio Variable State is looking for a contract 3D animator to work remotely on a new, unannounced project. The start date is flexible and the role will last for 18 months. Applicants should ideally be based in the UK or Ireland. Responsibilities: * Working with our…
I'm working on a UT2K4 model which flies while running. (A gargoyle with flapping wings.) This is fine up to a point, except when UT blends the rifle & biggun burst & aimed animation with the "running" animation. The problem is that the garoyle's body at this point is horizontal, but the blending appears to take the…
The Lion of Zenda - A game about political intrigue and bombings and workplace harassment and coffee in a tiny european country youve probably never heard of. The Point and Click Jam (http://jams.gamejolt.io/pointandclickjam 14th - 29th November 2014) is hours away from starting and our team is raring to go - weve got…
I also don't use pre animated/rigged props, and it always worked just fine. I simply import my meshes, and animate them via Matinee. For triggering the animations, I use trigger volumes+a key pressed event (Kismet) in the case of button. I use the trigger volume to detect if the player is even enough close to the button so…
not too bad on timing... I do think your anticipation back before getting ready to grab the sword it weird. Not really how someone would go about grabbing a sword. You moved the pelvis side to side and left the feet planted to the ground. I think your pose where he finally picks up the sword needs to come up higher and…
I will try to work on a solution for the dynamically merging normals, I just have to understand the sobel thing first. Unfortunately I don't remember to the name of the anim tool for Unity but as I saw it is close to Matinee in Unreal, so it could work. About the realflow thing: I don't think that you could use that…
Hey everybody! I am not an animator. I produced a silly song called Thug Cat for a contest that has gotten great feedback and most people say they would love to see an animation for it. I agree I think it could be super fun and funny. I have started a GoFundMe for an animation. I haven't raised much but my goal is 9k (I…
I just thought I would share something I worked on in my spare time. I have fond memories of playing the older Fire Emblem games as a child, constantly mesmerized by the battle animations of the sprites. It was dishearting when they made the switch to 3D, as their animations never felt quite as amazing as they used to.…