YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
APPLY HERE TO POSITION ON SCHELL GAMES WEBSITE SENIOR LIGHTING ARTIST Schell Games is currently seeking a talented Lighting Artist to join our current team working on a large-scale interactive set of game scenes. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload…
Contract Length: 6
months to start, up to 3 years Current Team: 5 of us, including the
Lead Work Environment: They will be
working most closely with a “pod” of Level Designers and Meshers (World
Builders) to collaborate on the look for the levels they will be responsible
for Focus: This is
a level lighting role (not a…
Rockstar London is looking for an exceptionally talented Environment Artist to help create state of the art environments for our current high profile/AAA project. Strong modelling and texturing skills are not enough! Candidates must be able to create stunning, immersive and efficient environments through richly detailed…
YAGER is an independent
developer of computer and video games based in Berlin, Germany. We are an
English-speaking studio that employs more than 100 people from 20 different
countries. As passionate gamers ourselves, our focus is on the games we love to
play: AAA, multi-platform experiences for a global audience. Our…
Codemasters are looking for a vfx artist to join the team in Southam to work on our future titles. Previous experience is a plus but we're looking for Junior up to Senior level so don't be shy! Blurb: Over the past 30 years at Codemasters, we have consistently developed innovative and successful award-winning racing games.…
Thanks! I do want to add more stylized pieces that don't have the issues of the older works. Also all the stylized pieces are interpretations vs the realistic ones where I tried to be as accurate as possible, and my professional work has been in realism as well, so it makes sense how my career in the industry is shaping…
Honestly you won't believe how many artists use pirated copies of zbrush. I'm 100% certain that every artist on the zbrush Screensaver has used a pirated zbrush atleast once. Wish pixologic would have sold zbrush to epic or valve rather than Maxon. I know of many artists that use pirated zbrush and then claim the output is…
Hey I think most of us have been in this position, I certaintly was and managed to overcome most of these thoughts. A fully detailed rifle would of taken me 3 months to create, now I can probably do one in 2/3 weeks. (High poly and started the low poly). However by professional standards that is still ''slow'' as good…
This is very good work so far! Very close to Jezza's likeness, the only thing that struck me out was his eye colour. They're not that saturated, I'd say desaturate the eye colour and work on the irises a little bit more (for texturing) to get more realism in there. If you want to be a more photorealistic character artist,…