Awesome thanks for the tutorials, I just made a post not more that 5 min ago about needing some unreal 3 tutorials and then I come over to P&P and find this!
Hello Polycount :poly142: I want to ask how to you handle it to bring the High-Poly Mesh sculpted in Mudbox back to Low-Poly. Someting like this for eg. http://abload.de/img/fantasy_game_art___weodqil.jpg A friend told me that I need a programm called Topgun ?!
Hello~ This short film is about who will save the world when all hopes seen lost... I've been working on this project for a month it's in the final process here are some images sharing with you
Hi mates, All tutorials on youtube are using the option "PBR SpecGloss from MetalRough" on the exportation step, but it doesn't exist on this Painter version. What should I do? :'( Thanks in advance.
Hei Polycount , I'm looking for someone who knows to rip the model from this game. I want it just for a friend who wants to make a cosplay based on this character. Thank you!!!
I've made all of these materials 2 sided, so surely it shouldn't cause this issue? I can't seem to fix it. Any ideas? The meshes have cast shadows enabled too.
It seems nearly every day this will just stop working, and i have to restart my pc to get it to work again, in photoshop and mudbox. Its highly infuriating. I've uninstalled/reinstalled drivers countless times, but nothing seems to fix. Does anyone else have similar problems?
Hi everybody..do we know about the specs (size of texture and polycounts) of UT3 characters? I was thinking of maybe coming up with my own. Haven´t been doing any modding lately but I have fond memories of UT and this nostalgia inspires me thanks
I want to concentrate on the sculpt and getting the texture to look right on this. I'm aiming for a worn look on this. The sort of thing you might find washed up on a beach. Then add some battle damage from busting up zombies. Here is what I'll be doing; This is my hi poly with a paintover. And I have some ideas about how…