Cut out (on the mesh) the label on the inverted side. Select the shell and flip it over. I always do this with rectangular labels but if it had a circular shape, I would make the cut square and send off that UV shell somewhere else on the map. It's a balancing act. You are trading a higher polycount for a more optimized UV…
woah, that's a 128x128 lightmap? It looks a little lowres for some reason (but not bad). I'd save splitting lightmap shells for things that are machined. Straightening your UV shells was the way to go, for sure. Another thing to consider -- make sure your UV shells fall between pixels. If the shell edge falls on a pixel…
The shops sell stock the items that sell. PC sales have been declining steadily, consoles increasing. What do you do? You cut the poor selling stock down to the core items that will sell, and use the space to house the stock that does sell. I for one would love it if they were as picky with the consoles that are stocked as…
I think M4DCOW might be onto something, it looks like an internal projection? Are the normals on the low poly inside out? If you apply an edit normals modifier to the low poly are the normals pointing in or out? Flip them if the are facing the wrong way. Next up, are there overlapping UV shells? You should offset all but…
Im sorry but you totally did come off like that. Its specially bad if you`re a student... This is the time to cemment good "habits", and properly studying links that a seasoned vet told you has the answer ( it literally "solves" it to you in that thread ). You only found it valuable when someone did "all the work" and…
In glTF PBR, metalness cancels out transmission. I suspect Substance may follow the same logic. The idea is that metals are not transparent, so as you increase metallic the transmission is decreased. In metallic-rough PBR, metal should be mostly full-metal or no-metal... partial-metallic causes non-physical shading…
I am currently trying to make a symmetrical texture map for my character in Autodesk Maya. For example, I want the arms of a character to share the same texture pattern. But I cant place the UV shell corresponding to one arm on top of the piece corresponding to the other arm because it doesnt match without flip. If Im…
I came off rude, I apologize. I am having issues with controlling my asshole behavior and I need to fucking grow up, sorry. 1.) My script uses the edge border command to find shells 2.) I find the surface area for all the shells and does a simple calculation to find the scale factor 3.) scale each shell to maintain a…
We need a dedicated artist who can craft effects for our game. These effects will include a multitude of things ranging from atmospheric to action. Think of the effects needed to give the feeling of being in a fantasy world. This includes fire, ice, running lava to healing spells, poison spells and splashes in water. A…
A good friend is putting the final touches on is first book and is publishing through Amazon's self publishing system. As a congratulations I've decided to pay for a professional illustration for his book cover. My research has pointed me to a few different sites but as a game maker I'm frankly more comfortable and…