I am not really someone that is good at talking on forums the way I used to, but that has more to do with memory and such. Having said that, I really, really don't think this place is dying. (I do wish that there had been less use of photobucket back in the day lol) I should really share some of my work again, I actually…
I noticed in painter that when selecting the dota shader template, the shader it loads is the outdated one. Is there any reason to switch or any draw backs on switching an existing project to the i assume non out dated shader in the shelf?
Hi Guys! I want to make diamond material running on the mobile, should I learn about amplify shader to use but not achieve the desired results, I want to diamond material must look real, I have used goole search for reference solution, Check in the asset store…
ok, heres the deal. im trying to get the transparency shader working for one of my character model's hair. and it does. to some extent. here is the current shader: <font class="small">Code:</font><hr /><pre> models/players/sephiroth_jacket/hair { cull disable { map models/players/sephiroth_jacket/hair blendFunc…
Hello Everyone I am in need of a quality real-time shader for 3ds Max, and Xoliul Shader looked to be brilliant. However, the website appears to be down and/or link is broken. Could somebody clarify if there is a problem, or alternatively, a different free shader? Thankyou
Right, so I am working on this environment. And is currently in the process of making the vegetation and foliage for the scene. And I am facing two problems with the shader. This is the first time I make a material in UDK so I wouldn't be surprised if the problem is something very basic. So this is the scene: And the first…
Pretty good :) . Is it the same Pre-Integrated Skin Shading from Eric Penner ? I'm using the one from Penner but I've got difficulties with the tonemapper. When I use the Pre-Integrated Skin Shading, the skin is extremly shiny. Did you use a custom tone mapper ? edit : good read :…
My name is Stephen Coan. I'm a technical artist looking for work, both freelance and long-term. I specialize in shader development and character rigging, but I can also do particle effects and tools/pipeline development. I'm well-versed in working with Unity and Unreal 3 and 4. My portfolio can be found at…
🎉 The Marmoset team is proud to announce the official release of Marmoset Toolbag 5. This next generation of Toolbag greatly expands art production capabilities in 3D baking, texturing, and rendering systems, proving to be a game-changer for 3D artists of all disciplines. This grand release is accompanied by many exciting,…
Recently, I've started making a game and I need to implement advanced shader effects to it like advanced screen space effects (like the exact water drops effects that are used in the DriveClub video game) or the effects that makes games look AAA and realistic also I want to know how to use them as calculators Nowadays some…