Day 4, made progress on a few fronts. More plating done, messed with the various chest customization options. about the only thing I won't trust the body slide controllers to do, as the built-in scale bones for the chest are absolutely dreadful. thinking I might can use these as a vertex deform for later. Might also need…
It was a very common technique once with combining multiple neighboring objects in a single, often non-square texture for a sake of having one shared distant LOD object in systems using hierarchical lods or lod grouping . Still works with that logic and good for mobile games for sure but AAA games moved toward UDIM…
I can’t find a way to create bones from a central point “master” to other points on scene without having to write in the code each of the points on scene and that way I feel that it’s not efficient, is there a more correct way to do it? thank you. here I show you an example of what I’m looking to automate.
Hi everyone, I'm currently creating the corridor leading to Jessica Jones' apartment from Netflix's series. Few more bits to do, but feedback and criticism will really help me at this stage and is more than welcome! Original screenshot reference: Current Progress:
I also disagree with a lot of the military actions my country undertakes. But the headlines are only the tip of a vast apparatus of functions. We do make moral choices when deciding to work on military sims, or edu sims, or gambling games, or even "regular" game dev. None of which rise to the equivalency of humanitarian…
I would like to put physics on a bone in 3ds max like i would do in the UDK for instance on a ponytail. So i like to do rotation physics simulation that i can bake in keys that i can then tweak and export. Couldnt find anything useful in 3ds max for that. I know i could also do physics simulation in realtime in the UDK but…
Hey so I'm to find a visual aid to help me figure out the color zones of the entire body and google has failed me. Anyone has any good resources or know where I should look to find what I'm looking for?
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Okay guys, here's what's going down ! Im working on a game that uses a vertex shader to produce a fisheye effect for the level geometry which is constructed out of blocks. (See video here: https://www.youtube.com/watch?v=iImBtvXtXrk&list=UUfDV5xinF2VjLd8LSAAfgCg However since I wanted to speed up my workflow a bit , I went…