Hello guys, Please pardon my English. I'm very new here and I want to show you some of my works (nothing commercial) that I've done in a last few months. I just got into a CG company, before that I knew barely nothing about PBR and stuff (I'm still learning). And I'm glad that I improved a lot in just a few months, I know…
Hi. I'm using a self-made CAT rig in Max 2011 and have come across a problem I don't know how to solve. I'm making a looping walk cycle - with the arm back at the first and final frame and a middle frame where it swings forward. When I try to copy the first keyframe position and paste it to the end (so that it'll loop) the…
Thanks KDR - no problem, mega fast at work like I been dl dm maps for the last week. Like one meg a minute. I will check out those bonus packs too, be fun to try assualt again. Last time was when the demo was out in like 2003?
I just released a new script for 3DSMax which lets you copy and paste (or unify) the length of selected edges or edge loops. It also lets you get/set the distance between verts or objects. There are a lot of one-off scripts that do some of what it does, but I thought it would be useful to have something a bit more…
Hey everyone, I have a an issue thats sort of been burning me up for the last couple months. "Which industry standard 3d package should I devote the most time to learning that isn't going to cost an arm and a leg later on?" What I'm struggling with is that right now I'm basically just a 3d hobbyist, re-learning and getting…
i render all day long cause im lighting TD and we here have chosen vray 7 years ago. we have a little farm and need a lot of masking stuff. so vray was the best move. i have done smoe reavaluation in the last month. i tested arnold, mr, renderman and redshift. arnold: great render engine fast for lookdev. optimized for…
Plan is a good one and high resolution at 4k for a hero portfolio piece I'd want to squeeze in every pixel could possibly grab thereby hopefully capture the attention of eyeballs that actually matter which typically, at a glance what you've created is worth their time continuing too scroll through a detailed breakdown how…
Hello new friends, I hope this is the correct place to ask this question, i arrived here from a related post that was similar. Basically, my dilemma is that I've been accepted a place at a university to get a degree in 3D Games Art. I will be going there in september. However after reading around the internet I am debating…
Hi everyone! I'm the project lead on Core Overload and we're seeking some 3D artists from Polycount to help us make Core Overload as awesome as possible! A little bit of background: The University of Southern California's Games program is a world-ranked game development program (We've been #1 for 3 years now). In the…