Well, I'm out of ideas, my normal maps end up looking trashy all the time. I have this one gun for which I'm trying to bake normal map: Using details from higher detail version of the low poly mesh (not all the details are done yet because even these few, can't bake properly): But after baking in Blender 2.83.1 results…
Hello, This should be pretty obvious to quite a few of you but how do you bake global illumination to textures? I'm coming from VFX so some of the game workflows are alien to me. I was thinking baking GI to second UV map in the same way that you bake the shadow map. To make it clear, at the end of the baking process I'd…
I made a high poly mesh in ZBrush and decimated it. but after baking it, it leaves this weird low poly cluster. Tris: 3mil Low poly is already smooth if anyone can fix it, I would appreciate it a lot! Thanks
Hey guys, I have been following Tim Bergholz’ Ultimate Weapon tutorial for the last 2 weeks. After watching the modeling videos I got a nice looking AK-M (floaters in yellow). I also followed his edge
straightening instructions and got everything all packed up nice and tidy. However, when it comes to baking
everything goes…
Yes this is a common hard surface normal baking concept. But things can get complicated when using something like handplane because handplane does not care about the tangents of the low poly model. You should learn the fundamentals of normal maps from the wiki page.…
I have here the same 1-smoothing-group cube that I've baked in Xnormal 3.17.1, which is the fist one I could get working with the CryTB plugin that Cap so kindly posted. <3 Here are the results: If you want to try for yourself, you can grab Xnormal 3.17.1 here: http://eat3d.com/forum/official-releases/xnormal-3171 As you…
I've used 3D Coat for a bit now, and it's great for getting quick materials on an object etc. I use it to bake ambient occlusion a lot - however, I'm stuck when my mesh has two channels for AO - it always wants to bake the AO on the second UV channel set, but I just need it for the first one to add detail to the texture.…
Hey guys for some reason my AO just isnt baking anymore. I have been using this version of maya for ages and for some reason its just started to not work and i get rubbish thin lines instead! Screens of the issue What i what to bake AO on :- The result :- The setting im using to bake with :- The weird thing is i went to…
hey guys, i have a question here that its killing me, I really hope there´s a way to do it. I need to bake a 8 million mesh high and I need to setup a network rendering (small renderfarm) to bake it. But I dont seem to find where and how. I already have 4 pc setup with mentalray standalone. Any ideas? Is that the same as…
Well would could bake separately like you say, but this would require combining all the bakes in photoshop every time you need to re bake. I think the Substance Designer 5's baking system is adding something I suspect to automate this sort of thing, ie: combine separate bakes and hopefully when xNormal 4 is released it has…