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3DCoat - baking Occlusion on first channel

Violet
polycounter lvl 9
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Violet polycounter lvl 9
I've used 3D Coat for a bit now, and it's great for getting quick materials on an object etc.
I use it to bake ambient occlusion a lot - however, I'm stuck when my mesh has two channels for AO - it always wants to bake the AO on the second UV channel set, but I just need it for the first one to add detail to the texture.
Is there any way of baking occlusion on the first channel in settings, without having to delete the second channel, exporting, then undoing the deletion.
I use the second channel for unreal or whatever to bake AO.
Thanks.
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