Hey guys, We at Renegade Evolutions are in need of 3D Character modelers to help out on our mod project - Command & Crysis The Dead Six. C&C The Dead Six [http://dead6.renevo.com] is CryEngine2 based project, that intends to reimagine and recreate the C&C Mode multiplayer gameplay, in addition to other MP modes set in the…
Hey guys, i was working on a mod project that i just dont have time for anymore. They are looking for a texture artist to texture the models. The game is a Sins of a Solar Empire Mod with a great small team that work very well. The project is usually top 10 on moddb. Thanks everyone The Leaders name is Paul, email is…
Generally in modo I selected the the face that I want to unwrap (optionally selecting edge seams if necesary) and then hit unwrap. Then I use a variety of relax tools to get the UV islands nicely proportioned. Peel sounds like what I need! :D Edit: Hmm, Peel mode seems to be max 2012 only. How many developers are likely to…
It may sound stupid but how people see changes they make in Photoshop on their 3d models immediately? Do they use 3d mode in PS? All tutorials on texturing I saw were in Substanse Designer/Painter, Modo, 3d Coat etc. Now I've decided to learn an old-school way to do things and the only way to see changes on the model I've…
greetings :) I need some advice from more those who have experience. Here´s the thing, I will be going on a trip for about a year, (I'm from Argentina, but I will be visiting France.I have an aunt there. and Brazil. and a few other countries). As a 2D freelance artist I work 95% of the time at home, so this trip comes just…
Hello everybody!!! I pass the last month trying to find a way to make the grass in my scene shadowed well, but I can't :( I would like to ask you if you have any ideas or if you have this problem right now. Please find some of the setting that I put on my scene in the picture. My idea is to have a precomputed shadow for…
I found a way, when reading 'edit poly' mod docs but it's not documented for editable_poly: basically replaced #bridge for #bridgeBorder, and for baseobjects, for numbers: 22 and 23 that I got using GetCommandMode() : MacroScript EPoly_BridgeenabledIn:#("max", "viz") --polycountButtonText:"Bridge"Category:"Editable Polygon…
Looks like the Nif importer is enabling BoneAsLine for some reason. This option is not available anywhere in the UI, nor through MaxScript. But we can get to it through Python. Select your objects while in link mode and evaluate this python script from the MaxScript Editor (language set to Python). [edit]Sorry pasted as…
Freelance 3D artist looking for work. I'm based in Brighton in the UK and can work remotely or commute within the South East. My primary software packages are MODO and Substance Painter and I have experience building environment, prop and vehicle assets and then using them to build scenes in Unity, carrying out…
Thanks all, Well I have been looking into Modo. I like the Meshfusion tools. For modeling it is ok, but not better than a highly customized version of 3DSMax. One main problem with modo is the lack of modifiers. I have customized my 3DSMax to the point where I could not work with the unmodified version at all. I am not…