The arrow seems quite small. With the bow at full extension, the shaft should extend 1-2" beyond the contact point. With unusually large arrowheads, the head shaft should extend beyond the bow staff to give proper clearance. Modern arrows are 23-33 inches long; 28-30" is typical for most average-sized men. (English arrows…
Finally got things unwrapped and placed into Toolbag / Painter. I might save myself a lot of trouble on these steps in the future if I just opt to polypaint everything, but I wanted to try this workflow and see how it was. I learned something new! I usually don't need to try and match the character to a picture exactly, so…
Hey Jake, sorry to hear that things aren't going so well. Hopefully the advice you get in this thread will help. On to your portfolio. The first thing I see is a lot of it is unfinished. You start with a nice scene blocked out, but its unfinished. Then an unfinished gun. followed by a high poly garbage bag, but not…
Hey all, hope everyone had a safe and fun new years. So far today I am primarily making sure the UDK pipeline is set up well so I don't have to many significant issues along the way. But Ill To ahead and share my basic direction for the first level. I've decided today the ski resort in February, so for January I will be…
It's really sad that the industry has such a bad image in Germany. And it also seems that nearly 80% of the studios here are producing only f2p-titles or mobile games. I guess it's also a problem, that videogames and the industry behind it aren't that acknowledged in Germany. It still has the image of some nerdy guys…
tic toc tic toc, the clock is out on my trial. Guess I'll have to find out myself if there is really an upgrade path. As no one seems to know for sure ( maybe the email is stuck online somewhere? ) Done and done. nope. ptooey and hogwash. After ordering the personal license I still see no upgrade path. I think the mix up…
You can find the actual pack here --> https://www.unrealengine.com/marketplace/en-US/product/boardgame-asset-pack Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
You can find the actual pack here --> https://assetstore.unity.com/packages/3d/props/boardgames-asset-pack-183357 Features: This pack contains a variety of boardgame assets and elements that are optimized for customization. With this pack you can recreate or make your own boardgames and prototypes. Most elements can be…
I'm pretty new to the whole concept of displacement maps/parallax occlusion/Tessellation/Height map? especially in SD And I have these questions below stuck in my mind for a while. (Just saying, I'm REALLY uncertain about the terms and what is actually being used in the examples below)…
Hey all, I'm creating this as a work-in-progress thread for my new UDK scene. I'm planning to post regular updates as I progress, with the goal to get crits as I proceed - I really want to knock this one out of the park for my portfolio (www.adambadke.com) I'm building an old, decaying, abandoned mental institution. I want…