Just wondering anyone else tried using zbrush from start to finish for hard surface modelling, I know there is a tutorial at DT for it. But who here uses it for there hard surface modelling. Starting there base mesh in zbrush and finishing it all with just zbrush.
I imported a base mesh from maya, into ZBrush and have begun sculpting. Is it possible to scale that mesh on an individual axis within ZBrush? I read somewhere that it is, but I think it said it needed to be a particular type of mesh and I'm too new to distinguish ZBrush's mesh types.