Hey all, is there anyway to have a workflow where I create the environment in Unreal and then export that environment WITH textures into Blender with all the textures attached, no hassle To then do architecture modeling, and whatnot in blender to render there for the final? So far all I see is Blender to Unreal but nothing…
I'm not sure if anybody else has heard, but I saw this on the Unreal Engine Facebook page. What do you guys think? is this for this gen as well? or a set up for next? http://www.g4tv.com/thefeed/blog/post/720663/unreal-engine-4-to-be-revealed-in-2012-according-to-epics-mark-rein/
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
If you're using UnrealEd that comes with Gears of War, I would have to say ditch it. UnrealEd that comes with Unreal Tournament 3 works rather well in XP and Vista. I would suggest, if you are using UnrealEd/UT3, updating your GPU drivers and ensure you aren't forcing tripple buffering with nHancer or other driver tweaks,…
Like this: You probably need to watch some tutorials for introduction to unreal material graph to get familiar with the basics. Ben Cloward is a good youtube channel for that.