I'm trying to get the brush from here (http://www.zbrushcentral.com/showthread.php?170167-Insert-Multi-Mesh-Repository/page34 ) to work and it inserts inside the mesh (left strand) instead of on top (right strand). The one on the right is a different brush. I'm new to zbrush so I'm not sure how to tweak the settings to…
Hi, Is there an easy way to place identical UV shells exactly on top of each other in Max? (to share the same texture) I haven't found any other ways than quick planar mapping the shells that I want to stack, but it doesn't always work - any better ideas?
Is is possible to use an alpha channel for an image that sits on top of a background image? I know you can do this with .gifs but they look like crap. Basically if you take a look at my current website I'd like the thumbnails to support alpha blending so I can make their edges not square. http://www.malcolm341.com
GameDraw - An ambitious 3D modeling tool built on top of the Unity Game Engine http://www.reddit.com/r/gamedev/comments/1dp1ip/gamedraw_an_ambitious_3d_modeling_tool_built_on/
Hey, everybody. I have a problem. I made a shape from a cylinder, and left top of it like triangle fan. But when doing turbosmooth, it leaves those ugly wrinkles. Making that part into quads makes it even worse. i dont know what to do, but i am sure there must be some easy solution. pls help.
Anyone have any good links or tutorials on making a top down game? I am leaning towards using the Unreal Engine. I have Zbrush and Maya so i can make the 3d art assets, i just don't know how to apply them. This will be my first time creating a game, i saw a tutorial on how to code the mouse to move the player where you…
My mom just emailed me this article; and I thought you guys would find it interesting too. http://www.csmonitor.com/USA/Justice/2010/1221/Lucasfilm-settles-antitrust-case-over-wage-suppression-of-top-animators here's the gist of it:
@Pep_mepla Looking good :+1: Do you have any dynamic/ interactive elements planned? Started with a blockout of the corridor in Unity, using baked lighting. Possibly trying some looping level? I'll use texture sets from Polyhaven as a base. Blockout with primitives Still primitives, applied some textures from Polyhaven Next…
Just to add some context to it when I mention the precision. This is a comparison of VmBaker vs Marmoset vs Blender edge bevel baked into a texture. Texture is 1024x1024 Settings are : * no antialiasing / no SSAA * 8 bit normalmap PNG texture Marmoset * 32 baker settings samples * 32 bevel samples * dithering disabled (to…