Hi,
Is there an easy way to place identical UV shells exactly on top of each other in Max? (to share the same texture)
I haven't found any other ways than quick planar mapping the shells that I want to stack, but it doesn't always work - any better ideas?
Replies
You could also try the copy > paste found in the UV editor. If the geometry of the pieces are exactly the same it usually works quite well, USUALLY. It's still a little iffy sometimes.
And then there is always the tedious way of using TexTools or the default Max tools to place them manually using align and snap features.
Darn, I was hoping for some magic "stack selected" button that I just haven't found
Instancing is a very good idea, must remember to use it.
Yep, snap works pretty well if they're all within the snapping distance. The flatten tools work pretty well when and if that fails to put everything in pixel perfect order. You can even do a simple script that runs a flatten horiz/vert at the same time, effectively snapping every vert in the selection to the same place. If you're on pre max2010 I proabably have some flatten horiz/vert scripts floating around you can use.
The vert index table has to be identical between the two pieces, as in the vertex numbers have to match perfectly otherwise it will reorder the faces to match, which will give you the same shape but its a nightmare jumble. It's very easy to screw up the vert table, it gets re-ordered every time you add or remove geometry.
EDIT: whoops, looks like Sean_EG already suggested that method as Eric pointed out.