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3ds Max - Placing UV shells on top of each other

wannabeartist
polycounter lvl 8
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wannabeartist polycounter lvl 8
Hi,

Is there an easy way to place identical UV shells exactly on top of each other in Max? (to share the same texture)

I haven't found any other ways than quick planar mapping the shells that I want to stack, but it doesn't always work - any better ideas?

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