I've been trying to build a very simple script to import and export a fbx file in the Python binding of the Autodesk 2015 FBX SDK, but I'm encountering some problems. If i load a very simple .fbx into the script ( containing a skinned mesh and several bones), the script appears to read global settings fine- I can access…
I've been struggling with this on and off for a few days now so I thought I'd ask here on the off chance. Using the python bindings for the autodesk fbx SDK I want to take an object with multiple materials assigned and replace the assignments with a single material. I can remove materials from an object, I can create new…
when you get more comfortable with mel or python. start learning from reading other peoples code. thats how i started. Definitely study the mel/python command documentation.
Hello guys, Well, what I have so far : - https://code.google.com/p/blur-dev/w/list Also found other thread on tech-artists.org and cgtalk.com. But wondering if there is any cool resource over the web with more example. (blog?) I already wrote tools for the complete pipeline for the 3dsmax team for exports process such as…
Hello, I am learning python with Maya. The problem I have with the following code is that the shader is deselected when objects are selected. If I reverse command order, objects are deselected when shader is selected and thus can’t make shader assignment. I’m sure the code is basic, but all the code I have found thus far…
Marmoset's Python system does support assigning keyframes to objects, however more complex features like creating a bone rig or assigning blend shapes is outside the scope of the Python system. Theoretically some elements of this would be possible, but it would make much more sense to create this sort of tool inside a 3D…
So I have a little problem in Python that I've been breaking my head over for the past few days and I simply can not seem to figure it out. I'm working on an application that within its data structure mirrors windows explorer by iterating over a directory's contents, and storing every directory in it as a ProjectDir class…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
Hello guys. At this point of my school career I am asking my self what can I do to stand out of the rest or what will grant me a solid position when applying for a job in the industry. Today at my school I had a small workshop/talk with an ILM compositor that recently worked in the Avengers Film. He talked about how he…
Last question, fingers crossed. when I first execute the script above that creates the joints at the pivots (this will be button 1 on my UI) then I execute this script the bind the joints (button 2) i get this error after executing the bind joints # Error: RuntimeError: Not enough objects or values. # this is the script I…