the vertex position input expects the position to be in 'object' space. if you take a step back and plug in the "vertex position" node that you find (in advanced mode) then it should work. Then e.g. multiply the vertex position output with 2 and you will see the object expand around its pivot. That works for me here. It is…
Solved!! Problem was in the position map. I ve baked it in Marmoset and when you apply it in substance painter project, it cause such problem, though there is no much differences between SP position and Marmoset position. Marmoset: SP:
Hello. I'm searching for an environment artist position. I can work in either 3D or 2D and am looking for positions primarily in Maryland, USA. I am also open to telecommuting positions as well. To see some of my work and my resume, check out: http://www.bsadighi.com Thanks!
Hello internet friends :) I've recently been picked up by a really interesting studio with a hybrid work schedule and I'll be starting in May. I have the employee handbook and had all my technical questions answered pre / post-employment. It's a junior position. I'll be relocating for the position ~3 hours away from where…
As some have already said I don't think there are many "3d sculptor" only positions or if there are then they are not advertised for whatever reason. I think it is somewhat similar to Texture artist positions. Many of the texture artists positions are not just texturing, they want modeling and sculpting as well.