Relax works ok some situations, but it doesn't like 5 star points that much.
It's no big deal, I just wanted to know if there was a quick way to do it.
Thanks anyway
Thx for replaying
I think that will help alot for loop like edges. But what I wanted was closer to what the geopoly button does in polyboost, but not be limited to creating curlular shapes and its able to average vertices in clusters not just vertices connected by the same face.
So the distance from vertex to vertex is an average of all selected edge lengths between vertices.
For creating irregular shapes I think it's better to create the shapes separately as I can conform them to the original geometry too, then just loft/extrude and weld snap them onto original shape.
Replies
In Maya, there's Mesh -> Average Vertices.
In Max, there's Relax modifier.
What would this be used for?
I'll try out relax, and get back to you.
It's no big deal, I just wanted to know if there was a quick way to do it.
Thanks anyway
Flow Connect here
It s working on rings and partial edge rings (be creative and you ll be able to curve all surfaces you want hehe).
I think that will help alot for loop like edges. But what I wanted was closer to what the geopoly button does in polyboost, but not be limited to creating curlular shapes and its able to average vertices in clusters not just vertices connected by the same face.
So the distance from vertex to vertex is an average of all selected edge lengths between vertices.
For creating irregular shapes I think it's better to create the shapes separately as I can conform them to the original geometry too, then just loft/extrude and weld snap them onto original shape.
Thanks for again for the feedback guys
Got to remember to run a spell checker then Mop is around
*Runs spell checker