I used to hang out at a friends father's used bookstore on Saturdays as a young teenager. There was a local gaming club (old school, table top and pen and paper gaming) that met there and that's actually how I got introduced to RPGs and strategy games. He also had some arcade cabinets and one of my favorites was this…
Hey all, I was just playing the Scott Pilgrim game and it brought back memories of a game I remember for PS1. I can't remember what it's called so hopefully someone can help ID it. Here's what I remember ( this could be slightly wrong) 3D brawler, but streets of rage style multiplayer street fighting. You could rip pipes…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for mid-level freelance 3D artists experienced in creating stylized hand-painted armors for a stylized MMORPG project. Texture quality level and art direction is similar to WoW. Project Style * Stylized MMORPG * Hand-painted…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
It sounds like you haven’t actually shipped a game yet, like you haven’t experienced the utter mess and difficult human think-on-your-feet creative work it takes to get a project across the finish line. AI will not and cannot replace that. It simply does not and by design cannot have the holistic vision to drive a team…
Can someone tell how close Unreal path tracer could be to Octane or Red Shift for rendering images , textures, backgrounds ? I am quite tired of Octane quirks lately . So would like to ask if anyone use Unreal rather not as a game engine but more like a regular renderer? Can it output usual AOVs and do render layers ? I…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…