Okay so one new game asset for my portfolio, critiques and comments are most welcomed :poly121: .....especially in regards of the textures :) Thanks from now !
Latest model after 3 months of being lazy and playing the latest Call of Duty. Hope you guys like it. More renders and 3D viewer at: https://www.artstation.com/artwork/rRN9qm
Working on my first Zbrush High poly projection C&C Welcomed The Low Poly is at 2882 polys and the high is at 9 million My Low Poly My Zbrush Ready Mesh Wish i new how to properly render from Zbrush
I made the concept some months ago for a concept art assignment and I decided to model it I used 5 1024 maps (Albedo,Roughness,Metalness,Normals and Emission) I hope you guys like it! Any comment is welcomed! https://www.artstation.com/artwork/GoZz3
Here's a little something I'm working on. The normal baking is done, And now I'm moving on to texturing. I'd really like to make it as stylized as possible, But I'm not sure if my 2D skills are quite good enough yet. Any sort of feedback, or texturing ideas, would be great!
Hey guys! Here is some Overwatch fanart i decided to do. I used Maya, Zbrush, Xnormal, Substance Painter, and Marmoset for the renders. Any critiques are great welcome! Enjoy!