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WIP - Dwarvengineer's Hammer

polycounter lvl 6
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Damian Nachman polycounter lvl 6
Here's a little something I'm working on.
The normal baking is done, And now I'm moving on to texturing.
I'd really like to make it as stylized as possible, But I'm not sure if my 2D skills are quite good enough yet.
Any sort of feedback, or texturing ideas, would be great!

79Bhfh1.png
R9Hr39V.png
9GdKVvP.jpg
IS3yjtu.jpg

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  • CarlK3D
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    CarlK3D polycounter lvl 7
    I think this would make a good stylized hammer. the 1st thing that comes to mind in terms of texturing style would be DOTA 2.
    I think its important to have plenty of references of the type of texturing & Style you want to create. not to flat out copy but to get ideas from. when I get stuck on a texture I look back to my reference and see something that gives me ideas to add to my own work
    your model is rather complex in terms of geometry for a stylized piece so it would take a while to hand paint.
    Heres a reference of what I'd think:
    FDBE3922F7C599ECFFCE52E85851270D8222A36C

    Alternatively if you go with realistic texturing I think the Dwarven Weapons from Elder scrolls would be a good reference.
    Dwarven-Warhammer.jpg

    What do you want it to represent? what are your influences behind this piece?
    I did kinda just ramble on in this but hopefully it will help in some way
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